However, finding the right software for yourself is not so easy especially when there are so many options available in the market. Now it has become one of the most powerful marketing tools for all kinds of businesses irrespective of their size.Īnimation involves making use of tools or software for creating both 2d and 3d videos. Insert a table with the waypoints (time and value) of the offset parameter.In the present times animation has come a long way from being a mere mode of entertainment. Include an animation sample (in progress). In the original animation (black circle) the time and the position are the same. From B' to the end, the animation is the same.īoth the original animation and the scaled animation use linear movement, but the scaled animation is done in three linear steps. It was done by setting the waypoint in the frame D to 0f, which forces the rescaled animation run to reach the original animation. We've shortened the time from B to B' so the rescaled animation is quicker. From B to B' the rescaled animation accelerates to reach the B' mark at the same time than the original.We've enlarged the time segment so the rescaled animation is slower. From A=C to B, the rescaled animation is slowed down to reach B position at the same time the original animation reaches D.From A' to A, the animation is not touched (in fact A' can be the same as A because C is not smaller than A).You can see that in the original animation, the black circle has a constant velocity and the red rescaled one has the following motion: In this case, the animation segment is rescaled to but A=C and D>B. To make it easy, just select Linear on the default interpolation parameter on the tool box window.Įxamples Enlarge a portion of animation at the end If not, you will change the original timing of the animation. IMPORTANT: all the inserted waypoints must have linear interpolation. This will maintain this frame untouched (and the ones that are after also, if there are no more waypoints there). In the sample diagram is negative and corresponds to -18f (if the animation is at 24 fps and we assume that each division in the diagram is a second.) At frame D, insert the result of subtracting from the time value at frame B, the time value at frame D (that is D-B in time units).In the sample diagram it is negative and corresponds to -2s6f (if the animation is at 24fps and we assume that each division in the diagram is a second.) At frame C, insert the result of subtracting from the time value at frame A, the time value at frame C (that is C-A in time units).This will maintain this frame untouched (and the ones that are before also, if there are no more waypoints there). Insert the following waypoints in the animation of that parameter: Go to the Group layer you have obtained in the first step and go to its Time Offset Parameter. Now we know what are rescaling, then let's modify the animation to make those changes on it. Frames C and D must be smaller than B' and bigger than A'.There are some conditions that the rescaled time segment, the desired time segment and the untouched segments and must fulfil: Is that what we want? In the most general case we would like the frames 0f to A' (A'B) to be untouched. But if you move the animation in that way, what happens to the frames before frame A that are now before C? And what happens to frames after B that are now after D? Unless precautions are taken, they're rescaled too. So what we want is that when the original animation reaches the A time then the new animation would reach it at time C instead. We'll need to make use of the Time Offset Parameter of the Group layer.įor example, say we want to rescale from to. Although it is possible, for the majority of the times it would be tedious and fruitless.įirst of all you need to group the layers that are going to be rescaled in time. You could think about moving the waypoints one by one and rescale the animation manually. You would like to modify the animation smoothly from one time segment to other. Imagine that you have created a complex animation for certain objects, but when you watch it with the rest of the backgrounds or other animated objects, it seems to be "out of time" (too late, too soon, too slow or too quick). To rescale an animation means to modify the initial and final times when a portion of animation is shown.
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